heartlands: (pic#14961327)
rupert ([personal profile] heartlands) wrote 2024-12-03 04:12 am (UTC)

timeline

Day 212 - Arrival!

Day 213 - Hostage game. First "death". Regained losing a fight with monsters. Tiny, sparkly vial.

Day 214 - Scenario game. "Everyone will receive a pot with a particular flower. Attached to each one is a little note that says "Be sure to take care of it. ♥" Also regained a memory of an argument with his mother. Snowglobe, unlimited viewings.

Day 217 - Auction game. Lost ability to work out (actually came back but he's pretending it's still lost).

Day 221 - Button game. "You can get a memory involving bonding with someone or entertainment." Regained finding his pet dragon. Feather, one viewing.

Day 223 - Wed / Bed / Behead. "The memory in question should be either about weddings, something sexy, or beheadings." Regained "engagement" party. Ring, unlimited viewings.

Day 226 - Carnival. "Anyone who participates will get a plush of your OOC choice. Much like the last plush that people received from the Ticketmaster, when you squeeze it, you will receive a memory related to a festival/fair/carnival of some sort." Memory regained of a random party i forgot about this one and now it's too late so i'm filling it in with something unimportant help

Day 229 - Never Have I Ever. "Miniature ouija boards (about the size of your hand) with tiny magnetized planchettes. If you drag the planchette around the board and pick out a word that's representative of something important to you, you'll trigger your vision. These never stop working and are shareable with others, though anyone who wants to view them will need to trace out an important word of their own. If possible, memory regains should be themed around ghosts or the spiritual." Memory of worldbuilding lore dump.

Day 236 - Showmaster Game. "Teddy bear or bear figurine, theme can be neutral/apathy." Memory regained of meeting Amir.

Day 237 - Starry Path Event. "A flower in his hair. Something at LEAST neutral positive that will be good when you need something to ground you or soothe any worries". Memory regained of updating a social link next to a lake.

Day 238 - Chain Email Event. "You will receive a great windfall! (An important or amazing memory)". Memory regained of running away from home.

Day 239 - Deduction Game. "A squishy ball in the shape of a heart. When you squeeze it, you will get a memory of heartbreak (can be literal or metaphorical)". Regained memory of death pact (it's fine).

Day 242 - Balatro. "To look at your vision, you have to shuffle the deck at least once. It has 52 uses and every time you view a vision, you lose a card. You can get a memory of Gambling/Taking a Risk or Clowns or choose your own!" Regained a memory of outsmarting a group of actors. Unviewed.

Day 249 - Storytellers. "What they'll get is a flip book, the front cover being a cute single shot of the memory that's in it. Stories or Experiments are the theme." Regained lore dump. Unviewed.

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